V2 its old tech, Unity don’t really support it anymore, but still we haven’t moved on from V2 and you may be wondering why. I guess in general the right game dev advice would be to move on from V2 completely and just go into V3. Heres an example of the new skeleton… but Hal didn’t stop at just bones….There are going to be some squidgy surprises too.
THE AMAZING FROG STEAM UPDATE
As V3 is so much more detailed it needed an update to frog anatomy. Goldilocks was a kind of ragdoll shooting game that we made a demo of a few years back before Ouya, and hope to return to one day. We first put a skeleton in a game in Goldilocks and the 3000 bears and laughed our heads off about it for ages. We are very serious about it… but it is going to take time to create the “new world” in v3, but we think it will be worth it. Hal has got a serious new machine for some intense world building and development shenanigans.
![the amazing frog steam the amazing frog steam](https://amazingfrog.com/wp-content/uploads/2019/04/20181222052050_1-1-1024x576.jpg)
But we are making “The world” a priority in V3. We had always been too busy with other aspects of gameplay or world creation. We never really got to make the “SwindonShire” that we wanted to make before. I Just think they look interesting so I got him to screen grab a couple for the blog. Often when I look over at Hal’s screen I see crazy substance setups for all sorts of different surfaces and plant things. There are still a few crazy things happening that I need to resolve first, but my confidence in the integrity of the system is growing. there is only so much I can test on my own set of machines, so we are going to need some help with that very soon. There are many challenges involved, but one existing challenge is the logistics of testing. I have restructured the whole process several times, as it has to form the underlying architecture of pretty much all aspects of V3 Swindon. Don’t get me wrong, it has been super complicated and I do have a tendency to over-complicate things for myself.
THE AMAZING FROG STEAM CODE
The multiplayer code for V3 is coming along pretty nicely.
![the amazing frog steam the amazing frog steam](https://www.flyingfrogpub.com/wp-content/uploads/photos/978-1-60745-895-1.jpg)
So to follow on from the last devblog (024)- I still have not started Mario Odyssey and Hal is no closer to facing Ganon, but we have done a load of Amazing Frog? development. The V3 online Test world draws closer and a big definitive V2 update will come alongside it, After that, an iOS version and a run of V3 test updates will follow, all the while in the backdrop the main V3 Amazing Frog? continues to grow. Our core mission is the same and V3 as a whole is still moving forward.
![the amazing frog steam the amazing frog steam](https://cdn.cloudflare.steamstatic.com/steam/apps/332570/capsule_616x353.jpg)
To be honest I don’t even know where to begin this devblog as we have been doing so many different things. Hi, It’s been just over a month since I last updated you all on whats going on with development for Amazing Frog?.